solids-hunter: pre-release polish on the boolean-rule hunt
solids-hunter, the first-person Babylon.js game where you hunt solids defined by boolean rules, is in pre-release polish: full gamepad menu control, a working HUD speaker, spawn facing derived from the room, and rule complexity that ramps with each clear. A pre-release review surfaced five launch blockers, now fixed, gameplay screenshots landed in the README, and the shadow-pass watchdog now halves its cadence and can shed shadows entirely when quality is at risk.
cross-tetris: a shared-queue four-well Tetris
cross-tetris is a new game: four standard Tetris wells arranged in a cross, sharing a single piece stream. You — or a greedy rule-based AI — pick which well each piece falls into, the wells play out as ordinary real-time Tetris, and the game ends when any well tops out. The engine is Rust compiled to WASM with a React UI, and it is playable live.
cold-path-server-podman: the Cold Path game server in a container
cold-path-server-podman is a
new repository that runs the Cold Path
multiplayer game server inside a Podman container, so no LuaJIT, LuaSocket, or
LuaSec install is needed on the host. The upstream sources aren’t vendored —
the image build pulls them from GitHub, and make build / make run / make logs
handle the rest.